At Realityworks, ESOPs and Learning Go Hand-in-Hand

U.S. Representative Ron Kind (D-WI) stopped by Realityworks‘ Eau Claire, WI headquarters today to learn more about our Employee Stock Ownership Plan (ESOP) and take a tour of the facility. While here, he was able to learn about our many interactive training simulators and models and how they impact today’s students.

Engineering Manager Jeremiah Bauer helps U.S. Rep Ron Kind with a hands-on demonstration of Realityworks’ Bovine Breeder artificial insemination simulator.

He recently introduced the bipartisan Promotion and Expansion of Private Employee Ownership Act, which will encourage the formation of employee-owned businesses and promote retirement savings through S Corporation Employee Stock Ownership Plans (S-ESOPs). The bill was introduced with Representative Jason Smith (R-MO).

“I am proud to introduce this bill, which will empower companies to become employee-owned and give our workers more stake in the game. The evidence is clear that S-ESOPs help companies and workers alike grow faster and achieve a more secure financial future,” said Rep. Ron Kind.

S-ESOP companies employ over 29,000 Wisconsinites at 122 companies across the state. According to several recent studies, S-ESOPs provide a number of benefits to companies and workers alike, including an outperforming company growth rate, increased retirement security and decreased income inequality within the company.

Rep. Kind’s visit to our company allowed him to talk more with the company’s leadership and learn how ESOPs can benefit both the company and the employees who work for them. Realityworks converted to an Employee Stock Ownership Plan S-ESOP in 2012, which has allowed us to attract and retain talent while continuing to grow the company.

“Employees who own the businesses where they work have a share in the wealth they help create, and that connection makes companies stronger, more stable, and more rooted in their communities. The legislation proposed by Rep. Kind will expand ownership opportunities like we have in place at Realityworks to even more of the U.S. workforce,” said Mary Boettcher, CFO – Realityworks and Board Chair for the National Center for Employee Ownership (NCEO).

“This bill is important legislation to support the creation of more ESOPs. ESOPs create additional retirement security for those working as employee owners at ESOP companies. At Realityworks, being employee-owned means you are engaged in the company success. You benefit from Company growth and value your work at a different level. About 50% of our employee body has been with the company over 5 years, well over national average. Retention is a key to our success and our ESOP is a big contributor to that,” said Timm Boettcher, President and CEO – Realityworks.

Blood Pressure Simulator by Realityworks, Inc., named EdTech Award 2019 Finalist

Nursing training tool recognized in national competition for its unique impact on healthcare education

We’re proud to announce that our one-of-a-kind Blood Pressure Simulator has been named an EdTech Award 2019 finalist. The US-based award program is the largest and most competitive recognition program in the education technology sector; it recognized our Blood Pressure Simulator for the unique ways the tool engages and assesses students as they learn how to take blood pressure before assisting real patients.

“We’re honored to have been named as an EdTech Award finalist for one of our internally developed products, “ said Timm Boettcher, Realityworks President & CEO. “Today’s Career and Technical Education instructors are working harder than ever to ensure their students graduate with skills they can use to succeed in high-demand fields such as nursing. Tools like our Blood Pressure Simulator offer realistic learning opportunities that allow students to explore careers and develop real-world knowledge.”

Taking a patient’s blood pressure is a common aspect of any doctor’s office visit, and a vital skill that all aspiring nurses and many other healthcare workers need. Our Blood Pressure Simulator differs from other blood pressure training tools by offering students more realistic opportunities to practice the proper techniques for taking blood pressure prior to actual clinical experience. Students can select from pre-programmed testing scenarios or use the simulator to generate random testing scenarios as they listen for blood pressure and Korotkoff phases on standardized patients or manikins. Instructors can use the simulator’s audio feature to listen and assess.

The EdTech Awards were established in 2010 to recognize the most exceptional innovators, leaders and trendsetters in education technology. This year’s finalists and winners were judged based on criteria including pedagogical workability, efficacy and results, support, clarity, value and potential. More information can be found at https://edtechdigest.com.

Our Blood Pressure Simulator is part of a line of health science training tools developed to engage today’s students in high-demand healthcare fields, train them on various nursing procedures and help them develop key soft skills. We continue to look for other product development opportunities in areas with a skills gap to engage today’s students in needed career fields.

For more information on Realityworks’ products and programs, visit realityworks.com.

Ready for the Workforce: Realityworks’ Youth Apprentices Share Projects with State Governor

“See those wires there? We’re trying to get rid of them. We want to make the whole thing smaller, so you can hold it in your hand instead of display it on the tabletop.”

If this statement was overheard outside the office of a mechanical engineer, you wouldn’t think twice. After all, it’s their job to develop, build and test the mechanics of tools, engines and machines, adapting and modifying as needed. In fact, this statement was made by 18-year-old Seth Kooiker, a senior at North High School in Eau Claire, WI and one of two youth apprentices at Realityworks, Inc.

Run by the State of Wisconsin Department of Workforce Development, Wisconsin’s Youth Apprenticeship program is part of a statewide School-to-Work initiative. It gives high school students the opportunity to spend 1-2 years getting hands-on learning experience in an occupational area. Seth and Gabe LeGore, also a North High School senior, have been working at Realityworks since June 2016.

On Friday, January 5, Seth and Gabe had the opportunity to present some of their recent projects to Wisconsin Governor Scott Walker, who made a brief stop at the high school to see examples of premier youth apprentice programs in the area. As they explained to Governor Walker, the two had been tasked with modifying Realityworks’ Electrical Wiring Kit, a portable, battery-operated kit that allows students to practice basic electrical wiring skills. Seth and Gabe’s efforts thus far have included rewiring, prototyping and simple machine operation.

“We’ve had dozens of students come to Realityworks through Wisconsin’s Youth Apprenticeship program, and we’ve always gotten a lot of value from it,” said Realityworks Engineering Manager Jeremiah Bauer, who mentors the company’s apprentices. “These students spend the first few months getting up to speed, and by their second year, you can send them a project and they can take it and run. Seth and Gabe are a great example of that. You can trust them to contribute, and they’re getting a jumpstart on the working world.”

The Electrical Wiring Kit is one of many projects that Seth and Gabe have been tasked with modifying, improving or creating since their 2-year apprenticeships began in June 2016. Other projects include developing an aquaponics kit, a blood pressure simulator and several other electronic and software prototypes. They’ve used imaging programs, learned machining programs and mathematical statistic programs.

“The level of knowledge gained by our youth apprentices is easy to see and forthcoming. The level of benefit to the company is unforeseen,” said Realityworks Mechanical Engineer Mike Zaborowski, who works closely with Gabe and Seth. “When you realize that you have helped guide a young mind to a future role, its only then you can clearly see the future of industry and business. The youth apprentice program makes the future very bright.”

Teaching In-Demand Skills: How Healthcare Educators Engage Today’s Students

By Emily Kuhn, Realityworks Communications Specialist

Healthcare educators are changing the way they teach patient care skills, and for good reason. Not only is U.S. demand for healthcare expected to grow twice as fast as the national economy in the next eight years, but the amount of older Americans are retiring in droves. In fact, this 2018 study projects that within just a few decades, older people will outnumber children for the first time in U.S. history.

As demand for nursing and geriatric care increases, so will the importance of using learning aids that truly engage new generations of healthcare students — students with shorter attention spans, better technical skills and a stronger desire for authentic, real-world learning experiences than their predecessors (Hawkins, 2015).

“Curriculum may not have changed, but students are definitely changing,” said Kasey Carlson, RN, MSN, M.Ed. A nursing faculty member and educational technologist at a Wisconsin college, Carlson was a registered nurse for six years and has taught in the healthcare field for more than 10. “We used to do a lot of textbook and lectures, with very little hands-on experience. When I went to school, we didn’t have a whole lot of technology; a standard mannequin was a brand-new concept to us. But now we are looking at a generation that has been brought up with multimedia and video games. They are more real-life focused. They remember more if they have an experience.”

Teaching Today’s Digital Natives

You may have heard the term “digital native” used to describe today’s students, most of whom were born after 1995 and are therefore members of “Generation Z.” They are considered digital natives because they grew up with technology, and have never known a world without media.

This means that the standard classroom model where an educator stands in front of the class and lectures just doesn’t work. Generation Z students want to be successful — in fact, the desire to change the world is a hallmark of this generation — but they will disengage with the discussion if they don’t feel connected or if they don’t see the relevance (Wotapka, 2017).

Generation Z students are accustomed to immediate feedback. Current technology enables them to learn anything, anytime, anywhere. The world is at their fingertips. Thus, these students are not satisfied simply hearing about a topic. They want to see it, touch it and feel it.

That’s why Miranda Kessler, RN-BSN, is using interactive tools like age simulation suits in her health occupations program at Nicholas County Career and Technical Education Center in West Virginia. Not only do her feedback-hungry students thrive when given opportunities to engage in active learning opportunities, but such activities can help them develop employability skills like critical thinking, problem solving and attention to detail — skills that some hiring managers have found lacking in today’s students (Dishman, 2016).

In the two decades she has been helping 11th- and 12th-graders prepare to obtain their state nursing assistant certifications, Kessler has seen firsthand the way her students’ learning styles have changed, and she strives to incorporate interactive teaching tools like simulators as often as she can.

“Years ago, everything was done with paper and pencil. You read the book, did the worksheet, took a written test and moved on until you got through the material and it was time for clinicals,” said Kessler. “Now, technology is front and center. Anything that captures students’ attention and can get them excited and make them want to learn is welcome in my classroom. And ‘cool tools’ like simulators always keep my kids’ attention.”

Cool Tools for Engaging Generation Z

When Kessler saw literature for the RealCare Geriatric Simulator at an education conference, she went straight to her administrator to share the discovery.

“When I told my principal about the simulator and he saw how excited I was to implement it into my program, he bought in immediately,” recalled Kessler. “He was actually the first person to try it when it arrived! He was amazed by how it changed his normal, routine activities and made everything feel much more physically demanding.”

The Geriatric Simulator sensitivity suit allows students to experience a variety of age-related physical challenges. It includes a weighted vest, ankle weights, wrist weights, elbow restraints, knee restraints, gloves, a cervical collar and visual impairment glasses. When students try to accomplish tasks like walking around, opening pill bottles and buttoning shirts, they begin to understand the way physical challenges like decreased mobility, stooped posture, cataracts and glaucoma can affect daily life.

“I wanted to be able to teach my students to be more understanding and empathetic with the aging process once we made it into our clinical rotation at the local nursing home,” Kessler said of why she incorporated the simulator into her program. “I wanted them to understand why the residents moved so slowly and I wanted them to learn to be patient and kind while working with them.”

Bobby Scanlon is a nurse educator with Dove Healthcare in West Central Wisconsin. With over two decades of experience teaching geriatric care, she knows how important it is to teach her students empathy and compassion toward the elderly. Scanlon regularly emphasizes the interactions her students have with residents during clinicals and encourages them to observe and consider why residents behaved in certain ways.

However, those skills can be difficult to teach without giving students the chance to experience for themselves what their patients are going through. When Scanlon discovered the Geriatric Simulator, she didn’t hesitate to try it in her classroom – and saw immediate results.

“Change can be hard, but when I see something and it excites me, then I’m going to try to incorporate it in class as soon as possible,” said Scanlon. “With this simulator, students don’t need to wait until they get to the floor to see what’s happening with the residents – they can feel and experience it for themselves. And what’s more, it brings excitement into the classroom.”

The Geriatric Medication Management Kit is an interactive learning ad that enables students to experience a loss of tactile sensation and visual impairments while trying to manage multiple prescriptions. Like the Geriatric Simulator, it was created to help healthcare students understand the unique challenges so many elderly people face every day. Taking multiple medications is the norm for most older adults, after all; a 2017 study showed that 87% of seniors take more than a single prescription drug and almost 40% take 5 or more.

According to Carlson, tools like wearable simulators and interactive learning aids can help healthcare educators address employability skills like empathy and sensitivity toward the elderly.

“Empathy is one of the most difficult things to teach a student. It’s something students have to experience and grow themselves, versus being told to do it,” Carlson said. “The hands-on component allows students to think critically through a procedure, but also focus on the patient, and on professionalism.”

Editor’s Note: This post was originally published in October 2017, and has been updated for accuracy and comprehensiveness. ACTE members, log in to read the original article on page 18 of the October issue of Techniques. Not a member? Click here to join.

Ready to learn more about the tools and resources that are available for teaching empathy and geriatric sensitivity to today’s 21st Century healthcare students? Click here.

Realityworks is On the Move!

Realityworks just finished taking part in a 12-week On the Move online challenge spanning April, May and June of 2017. Overall, eighty-four companies representing more than 85,000 employees participated in this challenge. Realityworks was designated as one of the top five most active companies in the Small Business category of the national On the Move Company Challenge! The On the Move Challenge, developed by the Wellness Council of America (WELCOA), partners with organizations around the country to incorporate more movement and improved cultures of well-being for employees.

Here is what some of our employees have said about the On the Move Challenge:

“Participating in Realityworks’ On the Move challenge was a fun, easy way to ensure I was getting regular exercise – nothing like a little friendly competition to stay motivated! Completing the weekly assessment modules took only a few minutes every week, and I was able to sync my activities with my Fitbit so logging move points was super easy as well. I’m very thankful to work at a company that works so hard to promote health and fitness, from standing desks to challenges like this!” -Emily Kuhn, Communications Specialist

“The On The Move Challenge was a great way to get conversations going with coworkers about health and fitness. It was fun to motivate each other to be more active and talk about ways we could do that. I’m looking forward to keeping those conversations going now that the challenge is over.” -Kati Stacy, Marketing Communications Coordinator

“I enjoyed the On The Move Challenge because it motivated me to stay active all the time, while providing a fun and easy to use interface to keep track of my progress!” -Alex Baca, Business Development Representative

When asked about why WELCOA creating the On the Move Initiative, Ryan Picarella, President of WELCOA responded, “On the Move was designed to build a culture for more movement into an organization. Traditional wellness program challenges do not zero in on culture change or connect employees with ‘whys’ for being active that matter to them—so we created something that did.” Realityworks shares this vision and is excited to have been a part of changing the conversation around physical activity to help employees live a thriving life of meaning and purpose.

To learn more about Realityworks and our company culture visit our website at: https://www.realityworks.com/about

Another Step Toward a Skilled Workforce: House Introduces Legislation to Strengthen CTE

By Timmothy Boettcher, President & CEO of Realityworks, Inc.

2015 ACTE Business Leader of the Year

The U.S. is on a path towards realizing how important Career and Technical Education (CTE) is in this country, and a big step forward on that journey was taken yesterday. On Thursday, May 4th, a bill to update the Carl D. Perkins Career and Technical Education Act was introduced in the House of Representatives. Introduced by Representative Glenn Thompson ( R-PA) and Representative Raja Krishnamoorthi (D-IL), the bill, among other things, gives states more control over how to spend Perkins funding.

It is brilliant step by our legislators to ensure that our schools have the right structure and tools to teach today’s students about career opportunities that are vital to our economy, and ensure ensure they have the skills they need to succeed in the workforce.

This bill, which differs slightly from the one that Representative Thompson and Representative Katherine Clark (D-MA) introduced in Congress last July, seeks to reform several aspects of the Perkins Act to reflect the challenges facing students and workers today. Highlights of the bill include improved alignment between education and workforce development laws, which will drive program congruence. It also simplifies the process through which educators can access CTE funding by lessening bureaucratic requirements and expanding state control.

Funding for CTE programs helps students like these Altoona, WI middle schoolers, pictured with Wisconsin Lt. Governor Rebecca Kleefisch and Realityworks President & CEO Timm Boettcher at the Altoona School District Fab Lab, learn industry-needed skills like coding and robotics.

I applaud the educators, business leaders, legislators and industry representatives who have worked so hard to maintain focus on strengthening CTE in our country. Without their efforts and the efforts of CTE advocates across the country, our schools would not be able to equip students with the academic, technical and job-related skills they need to succeed and keep our country’s workforce competitive.

It is spectacular to see those efforts coming to fruition, and I look forward to seeing how this bill unfolds as the House Committee on Education and the Workforce considers this legislation in the upcoming weeks. I would encourage it to not only pass but expand in scope as the need is strong to keep America great.

More information on the Strengthening Career and Technical Education for the 21st Century Act can be found here.

In addition to being the President & CEO of Realityworks, Inc., Timmothy Boettcher chairs the Industry Workforce Needs Coalition (IWNC), serves on the Board of Directors for Association of Career and Technical Education (ACTE) and chairs the Western Wisconsin Workforce Development Board. Timm also invests energy into fostering entrepreneurial and innovation in leadership roles on the University Wisconsin – Stout Discovery Center Board, Innovation Foundation of Western Wisconsin, and EdNET Advisory Board. In recognition for his efforts, Timm was chosen as the 2015 ACTE Business Leader of the Year. Timm has presented workforce development strategies on several national levels Harvard’s Pathway’s to Prosperity and the U.S. Department of Labor.

Realityworks’ age simulation suit wins caregiver award

By Janelle Krause, Realityworks PR & Events Specialist

CaregiverFriendlyAward

EAU CLAIRE, Wis., August 1, 2016 –  Realityworks’ newest RealCare product, the RealCare™ Geriatric Simulator sensitivity suit, has received the 2016 Today’s Caregiver™ Friendly Award by Today’s Caregiver magazine. The Caregiver Friendly Awards are designed to celebrate products, services, books and media created with the needs of caregivers in mind. This award recognizes Realityworks’ understanding of the importance of supporting caregivers and their creation of a product that not only helps caregivers do their job, but helps improve the quality of elderly patients’ lives.

student assisting with RCare logo cropped4x5

Realityworks created the Geriatric Simulator to help prepare health care workers for careers in the rapidly growing geriatric healthcare field. The Geriatric Simulator is a wearable sensitivity suit that helps educate on topics related to aging and care for the elderly by enabling users to experience age-related physical challenges. It includes curriculum that can be incorporated into secondary and post-secondary education, nursing and health occupations programs to help users prepare for geriatric health care careers and to gain an understanding of what patients could endure.

“The Geriatric Sensitivity suit helps users develop empathy toward the elderly, a trait that studies show is key for success in elder care careers,” said Timm Boettcher, President and CEO of Realityworks. “We are proud to be recognized for the assistance our product can give caregivers and educators.”

Realityworks’ award will be announced in the September/October 2016 issue of Today’s Caregiver and on the magazine’s website, caregiver.com.

Learn more

For more information on the RealCare Geriatric Simulator, we recommend these resources:

About Realityworks, Inc.
Established 19 years ago to better address teen pregnancy prevention, parenting skills, child abuse and neglect through educational products, Realityworks, Inc. is dedicated to creating experiential learning tools that engage students while improving the human condition. Most famous for their RealCare Baby infant simulator (formerly known as Baby Think it Over or BTIO), Realityworks has developed several other programs over the last decade that address career preparation areas like business management, finance and entrepreneurship, and welding with guideWELD, a live welding guidance system. With simulators in 62 percent of U.S. school districts and programs in more than 90 countries around the world, Realityworks has made a worldwide impact. For more information, visit www.realityworks.com, or call toll-free 800-830-1416.

About the Caregiver Friendly Awards
Caregiver Friendly® Awards are presented by Today’s Caregiver magazine to celebrate outstanding books, media, products and services designed with the best interest of the family caregiver in mind. Today’s Caregiver magazine, launched in 1995, is published by Caregiver Media Group, which also produces the Fearless Caregiver Conferences, www.caregiver.com and The Fearless Caregiver book, which teaches caregivers how to become their loved one’s fearless advocates within the healthcare system.

Realityworks Employee Named to the IMPBA Hall of Fame

MikeWithBoatAward-1200wide

EAU CLAIRE, Wis., July 18, 2016 – Mike Zaborowski, Mechanical Engineering Technician for Realityworks, Inc., will join other longtime members of the International Model Power Boat Association’s (IMPBA) Hall of Fame. The award will be given on August 20 at the Minute Breakers Classic Race in Mendota, IL.

IMPBA is a non-profit organization for model boat enthusiasts. It was established in 1949 with a goal to inspire model power boat building and to assist in the formation of clubs. IMPBA sets the rules for racing for the 14 domestic districts and the additional district for everyone outside the US and Canada.

“We were excited to hear one of our employees received an honor like the Hall of Fame induction with IMPBA. This speaks highly of Mike’s talents in design and mechanical engineering. We are proud to have someone with such talents on our product development and engineering team,” said Scott Jameson, Vice President of Sales and Marketing for Realityworks.

Zaborowski joined IMPBA in 1994 as a boat racing enthusiast looking to take his hobby to a new level. Since joining the organization, he has won 17 national championships, 3 Tunnel Hull world championships and 3 masters championships. He was first drawn to the technical side of boat racing, but since has found the hobby as a place to meet other enthusiasts and to learn from one another.

“I am thankful to those who were nominated to the Hall of Fame. I feel honored to sit beside other members who I have looked up to and I hope I can inspire new members to get involved in the sport,” said Zaborowski. “Boat racing is a huge passion of mine; I like to dig into the mechanics and determine how I can make the boats faster!”

To learn more about IMPBA, visit https://www.impba.net/

Realityworks Employee Invited to Help Set Education Standards

Diane Ross, Senior Field Account Manager for Realityworks, will participate in reviewing the National Family and Consumer Education Standards. Diane Ross

EAU CLAIRE, Wis., April 20, 2016 – Diane Ross, Senior Field Account Manager for Realityworks, will join nine other reviewers from across the country in participating in the review of the National Standards for Family and Consumer Sciences (FACS) Education.

The committee will revise and set new standards for the areas of study, comprehensive standards, content standards, competencies and process questions for FACS areas of study. These components help determine what will be taught in FACS classes across the nation as well as how students will be assessed.  The committee begins late this month with the review of Parenting, Human Development and Early Childhood Education standards.

“We are proud to have one of our employees be selected for this honor. This achievement is a testament of Diane’s knowledge and expertise in education and her commitment to her customers,” said Timm Boettcher, President and CEO of Realityworks.

Diane holds a Master’s Degree in Secondary Education from Marshall University in Huntington, WV.  She has been with Realityworks for more than 3 years and has been instrumental in assisting educators implement educational solutions that make a difference in students’ lives. She was selected to be a part of the National Family and Consumer Education Standards review by Helen Fuqua, the Program Specialist for Family and Consumer Sciences and related clusters of the Virginia Department of Education for her previous involvement in updating the competencies for Virginia’s Early Childhood and Parenting State curriculum.

Realityworks has offered products, programs and training to FACS educators for over 20 years and their products can be found in over 62 percent of U.S. school districts. Realityworks’ products have impacted over six million students and assisted educators in addressing parenting skills, teen pregnancy prevention, child abuse and neglect, and career development. The company was also awarded the 2014 National Association of Teachers of Family and Consumer Sciences Champion Award for their work in supporting FACS.

To learn more about these products, visit www.realityworks.com or call 800-262-3806.

About Realityworks, Inc.
Established over 20 years ago to better address parenting skills, teen pregnancy prevention and child abuse and neglect through educational products, Realityworks, Inc. is dedicated to creating experiential learning tools that engage students while improving the human condition. Most famous for their RealCare Baby infant simulator (formerly known as Baby Think it Over®), Realityworks has developed several other programs over the last decade to support career and technology education and career preparation in the areas of career exploration, business, health and welding. Their RealCareer® Welding Solutions line was developed to engage users through simulation, replication and evaluation of welds. With products in 62 percent of U.S. school districts and programs in more than 90 countries around the world, Realityworks has made a worldwide impact. For more information, visit www.realityworks.com, or call toll-free 800-830-1416.

Realityworks Announces Participation in the Family and Consumer Sciences Alliance

EAU CLAIRE, Wis., March 15, 2016 – Realityworks®, Inc has partnered with the American Association of Family and Consumer Sciences (AAFCS) by joining the Family and Consumer Sciences (FCS) Alliance. The company will bring more than 20 years of knowledge working within the FCS area of education and intends to help create awareness and show advocacy for FCS programs and careers.

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The FCS Alliance is comprised of companies, associations, honor societies and other FCS-related groups across the United States, all of whom are working together to advance FCS through advocacy. The FCS Alliance has been raising awareness for FCS since 2006.

Realityworks supports the FCS field with educational programs and curriculum like the flagship RealCare Baby® infant simulator (formally known as Baby Think is Over®), which is used to teach students parenting skills, early childhood and health occupation career skills, child abuse prevention and teen pregnancy prevention. The company has also offered scholarships, support and assisted in connecting educators through Baby User Groups and conference attendance.

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“Family and Consumer Science educators have been important contributors to the work we do here at Realityworks. We are dedicated to helping educate our future workforce through comprehensive curricula and hands-on technology and can accomplish this through partnerships like the one with AAFCS,” said Timm Boettcher, president and CEO of Realityworks. “FCS education, early childhood care and culinary arts career paths currently having an above-average employment growth rate and we are excited to help raise awareness and fill this skills gap by becoming a FCS Alliance partner.”

Realityworks’ partnership with the FCS Alliance will include participation in awareness-generating campaigns like the “Say Yes to FCS” initiative, a national campaign with a goal of helping fill the growing shortage of FCS educators.

For more information on Realityworks visit us at www.realityworks.com or call 800-262-3806. For more information on the FCS Alliance visit www.aafcs.org/AboutUs/FCSAlliance.asp  

About Realityworks, Inc.
Established over 20 years ago to better address parenting skills, teen pregnancy prevention and child abuse and neglect through educational products, Realityworks is dedicated to creating experiential learning tools that engage students while improving the human condition. Most famous for their RealCare Baby infant simulator (formerly known as Baby Think it Over®), Realityworks has developed several other programs over the last decade to support career and technology education and career preparation in the areas of career exploration, business, health and welding. Their RealCareer™ Welding Solutions line was developed to engage users through simulation, replication and evaluation of welds. With products in 62 percent of U.S. school districts and programs in more than 90 countries around the world, Realityworks has made a worldwide impact. For more information, visit www.realityworks.com, or call toll-free 800-830-1416.

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Media Contact:

Janelle Krause
Realityworks
Public Relations and Event Specialist
Janelle.Krause@realityworks.com
715-858-7121